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Blender animation
Blender animation













That said, the proposals from the workshop are mainly design principles – that animation workflow in Blender should be fast, intuitive, focused, iterative and direct – rather than specific technical changes. What new tools will be developed during the Blender Animation 2025 project? The rig performance-profiling tool will be one of the first systems to be prototyped when work on the Animation 2025 project begins next year. That makes October’s workshop – and the resulting three-year development plan summarised in this post on the Blender Developers blog – one of the most visible signs of progress so far.Ī mockup of the Rig Explainer. Of the proposed changes, the new pose library shipped in Blender 3.0 in December 2021, but for animators, the remaining 3.x releases have been much less significant updates.

blender animation

In fact, the Blender Foundation has been here before: a revamp of the animation tools – codenamed Animation 2020, and then Animation 22 – was listed as a Big Blender Project last year, and updates to rigging and animation have featured in its subsequent Blender roadmaps. That reflects where development effort has been focused on recent years: the last major update to the open-source software’s animation toolset was for Blender 2.50 in 2009, so an overhaul is long overdue. Work will take place between January 2023 and the end of 2025, with initial goals including development of new rig profiling tools, rigging and constraint nodes, and a 3D onion skinning system.Īnimation 2025? What happened to Animation 2020 and Animation 22?Īlthough Blender has been widely adopted in game development and VFX pipelines, that’s usually for asset development: it has had much less success in displacing Maya as the de facto off-the-shelf tool for animation. The project was launched with a three-day development workshop in October, the results of which were presented at last month’s Blender Conference, the recording of which is embedded above.

blender animation blender animation

The Blender Foundation has announced the Animation 2025 project: an ambitious – and long-awaited – three-year initiative to overhaul Blender’s character rigging and animation tools.















Blender animation